AI Insights · Timothy · April 2022
Top 5 Train Games on Android in Middle East Q1 2022
Discover the performance of the top 5 train games on Android in the Middle East during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, train game apps on Android saw varying levels of success in the Middle East. Here's a closer look at the top 5 games in this category, based on data from Sensor Tower.
Train Simulator: Railroad Game from Azur Interactive Games Limited showed a fluctuating performance. Weekly revenue peaked at around $53 in mid-January and then experienced a decline, finishing the quarter at approximately $1. Downloads started strong with 13K in early January but gradually decreased to about 3.2K by the end of March. Active users followed a similar downward trend, starting at 19.7K in early January and ending at 8.8K.
City Train Driver- Train Games from Imperial Arts Pty Ltd saw a consistent decline in weekly downloads, starting from 5.4K in early January and dropping to 1.7K by the end of March. Active users also decreased steadily, from around 85K at the beginning of the quarter to approximately 60K by the end.
Train Station 2: Rail Tycoon by Pixel Federation Games showed a steady increase in weekly revenue, reaching about $347 in early March before settling at $265 by the end. Downloads saw a peak at 3.4K in early March, ending the quarter at the same level. Active users grew from 2.7K in late December to around 8.4K by the end of March.
Thomas & Friends: Magic Tracks from Budge Studios had stable weekly downloads, ranging from 1.7K to 2.5K throughout the quarter. Revenue remained low but showed an increase, peaking at $35 in late March. Active users increased from approximately 3.5K at the start of the quarter to about 4.4K by the end.
Lastly, Railway Tycoon - Idle Game by DailyFun saw a significant rise in weekly revenue, reaching a high of $118 in late January before experiencing fluctuations and ending at $61. Downloads started at 7 and surged to 3K in late January, then gradually decreased to about 1K by the end of March. Active users grew from 256 in early January to around 1.7K by the end of the quarter.
For more detailed insights into the performance of these apps and other mobile games, visit Sensor Tower.